Hi everyone! This project is a real-time forest environment built in Unreal Engine 5, focused on dense foliage and grounded natural composition, created as a study to help me learn more about foliage and PCG workflows.
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Part 1 of the project explores the inside of a quiet, lowland aspen forest after rainfall. Shallow water pools cut through the terrain and reflect the surrounding trees and sky. Hope yall like it!
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Breakdown:https://www.artstation.com/artwork/vblRgO